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Tips
& Tricks
In this scenario, the SHC (Squirrel High Command)
must assault the Tediz fortress from a beach
landing. The SHC’s objective is to destroy
two blockades on the beach, destroy the door
leading to the Tediz commander’s bunker,
and then eliminate the commander before time
runs out. Each time the SHC destroys an obstacle,
they gain a new spawn point closer to the
bunker. This is a timed scenario, so the SHC
must finish as quickly as possible. The Tediz
play defense and fight to delay the SHC until
time runs out. On
offense, you’ll need to decide whether
to focus your firepower on enemy barricades
or defend other soldiers who can do more
damage than you. Any soldier can pitch in
destroying an obstacle, but Demolishers
and Thermophiles are especially good at
destroying barricades. Look for locations
where you can continually unleash damage
without taking enemy fire.
The
Tediz must defend their blockades from the
advancing SHC. Take advantage of the chain
gun emplacements for as long as possible,
fire into the trenches from the bridges
overhead and use Long Rangers to pick off
unsuspecting rodents. Well-placed mines,
grenades, and Earth Guards are great for
slowing the enemy advance.
As
soon as the SHC Long Ranger lands on the
beach, he has an excellent vantage point
for taking out defenders. Hold down the
right trigger to charge your shots. To steady
your aim, press the B button once to kneel
(or twice to go prone). From the beach,
you can fire at both gun turrets, as well
as soldiers perched on top of those bunkers.
Use 7.62mm bullets for enemy soldiers and
D.U. (Depleted Uranium) shots for the turrets
and barricades. (You can change your ammunition
by holding down the left trigger and selecting
it with the left thumbstick.)
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The
Demolisher’s Berserk attack knocks nearby
enemy soldiers prone. Jump into a mob of advancing
SHC and use this attack in conjunction with some
Thermophiles to break up an SHC attack. (It might
cost you your life, but you can put a serious
hurt on the opposition.) Outside the last two
obstacles, your Berserk attack can also delay
enemy units, whether they’re trying to consistently
deal damage against barricades or hunting soldiers
who are.
Whether
you’re attacking or defending, the Thermophile’s
Sinurator and the Sneeker’s Sabre work well
in the trenches, because their best attacks are
up close and personal.
The
Grunt is equally effective on offense or defense.
On offense, use Dum Dum bullets against obstacles.
If you grab an upgrade, you’ll get the grenade-throwing
Hogster. The Hogster works great against barricades
or when fired from above into tight groups of
enemy soldiers.
Virtually
all grenades are useful in the trenches of Beach
Dead, but they can be just as dangerous to you
and your team mates, so use them carefully. Flash
Bang Grenades are great for stunning groups of
enemies outside a barricade. The Sneeker, Long
Ranger, and Grunt all receive the Flash Bang grenade
after grabbing an upgrade sphere. The Long Ranger,
Sky Jockey, and Sneeker gain the Magnova grenade,
which is especially useful for disabling defensive
turrets. Once you’re holding a grenade,
you can change the type of grenade you’re
using by holding down the left trigger and making
a selection with the left thumbstick.
The
Sneeker has a spy device called a Snoopa that
helps her see around corners. If she’s hidden
while storming the beach, she can take a quick
peek ahead to reveal where the Tediz have set
up ambushes. The Snoopa can also be detonated
near enemy turrets, blockades and soldiers. This
tactic can be time-consuming, but it’s useful
in multiplayer if your team can coordinate an
attack plan. The Long Ranger’s Infravision
can also spot enemy targets, but it’s not
as precise as the Snoopa – it shows direction,
but not distance.
In
the final bunker, the Tediz have an excellent
sniper nest defended by chain guns. They can repeatedly
slaughter Squirrels who are firing on the Tediz
Commander. For the SHC, a well-aimed shot into
that nest with a Bazooka is an excellent response.
Also consider using the Demolisher’s smoke
grenade to obscure sniper shots. |
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