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Conker:
Live & Reloaded multiplayer
weapons: |
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Sturm
21
used by: Grunt
The Sturm is a machine gun that can
shoot in bursts of three, single shots,
or autofire. It can also shoot out
dum-dum rounds.
Modes:
Burst
Shot Autofire
Dum-dum
Head-Cam:
Rate of Fire: Fast
Range: Average
Aiming: Normal
Shots Before Reloading: 50 |
Advantages/Disadvantages
+ three
different modes
+ Fires quickly |
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Strayfur
used by: Demolisher
The Strayfur is a mini-gun. It shoots
powerful rounds at high speeds at
the cost of maneuverability. This
weapon can wipe out enemies and vehicles
in no time at all.
Head-Cam:
Rate of Fire: Good
Range: Average
Aiming: Normal
Shots Before Reloading: 150
Reload Time: Slow |
Advantages/Disadvantages:
+ Powerful
+ Shoots quickly
+ Many bullets per clip
- Greatly
lowers maneuverability
- Slow reloading |
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Krotch 45
used by: Long Ranger
Like the DP 500, you always hold two
of them. The Krotch is a bit more
powerful though.
Head-Cam:
Rate of Fire: Average
Range: Average
Aiming: Normal
Shots Before Reloading: 20
Reload Speed: Fast |
Advantages/Disadvantages
+ Fast
reloading
+ Good amount of bullets per
clip
- Not
very powerful |
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Widowmaker
used by: Long Ranger
This sniper rifle has three different
scopes; each more powerful than the
last. While using the scope, bars
placed on the screen tell you the
chance of hitting the opponent and
your current posistion (crouched,
prone, or standing). Though a head
shot is an instant kill, this weapon
does minimal damage when it hits any
other part of the enemies body. This
weapon is only for those with good
aim and patience.
Modes:
7,26mm
DU Tip
Head-Cam:
Rate of Fire: Slow
Range: Long
Aiming: 2 scopes (3 scopes
with Upgrade)
Shots Before Reloading: 1
Reload Time: Slow |
Advantages/Disadvantages:
+ Head
shots = Instant kills
+ Precise aiming
+ Very long range
+ 3x scopes
- Slow
reloading and firing
- Little damage |
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Bazooka
used by: Demolisher
The Bazooka can fire either guided
rockets or standard rockets. Standard
rockets fly forwards and arc towards
enemies. The guided rocket can be
controlled in a first person view
after being fired. It's suprisingly
easy to control despite the speed.
Modes:
Standard
Rocket Fire
& Forge Guided
Head-Cam:
Rate of Fire: Average
Range: Long
Aiming: Normal
Shots Before Reloading: 1
Reload Time: Slow |
Advantages/Disadvantages:
+ Kills
with direct hits
+ High splash damage
+ Long range
+ Fast rockets
- Left
immobile while using guided
rockets.
- Slow reload time |
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Fauster
used by: Thermophile
The Fauster shoots a long, powerful
laser that can cut through vehicles,
destroying them almost instantly.
It can also quickly take down an enemy's
health. Due to it's power you face
a severe movement burden and can only
get it through an upgrade.
Head-Cam:
Rate of Fire: Non-Stop
Range: Long
Aiming: Normal |
Advantages/Disadvantages:
+ Quickly
destroys vehicles
+ No reloading
- Weak
against enemies |
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Hogster
used by: Grunt
The Hogster is a grenade launcher
with three different modes. You can
fire of normal frags that land and
explode after seconds, use Impact
mode that causes the grenades to explode
on impact, or the Release mode that
allows you to blow up the grenade
whenever you want.
Modes:
Frag
Impact
Release
Head-Cam:
Rate of Fire: Average
Range: Average
Aiming: Normal
Shots Before Reloading: 2 |
Advantages/Disadvantages:
+ Gas
clouds good for escaping large
battles
+ Allows grenades to get farther
than when you throw them
+ Frags can be bounced around
corners
- Easy
to get caught by own grenades
- Poor in close quarters |
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Sabre
used by: Sneeker
You can use the sabre to attack or
defend. You can behead enemies in
a single swing while in attack mode
and deflect any bullets coming your
way in defense mode.
Modes:
Attack
Defend
Head-Cam:
Range: Melee |
Advantages/Disadvantages:
+ Kills
with one hit
+ Can deflect bullets
+ Attacks quickly
- Melee
range |
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Dagger
used by: Sneeker
Daggers are lethal at close range.
A single stab can down an opponent.
Knives will curve towards the enemies
head when thrown which will result
in an instant kill. You can run out
of daggers to throw so be careful.
Modes:
Stab
Throw
Head-Cam:
Rate of Fire: Stab - Fast
/ Throw - Average
Range: Stab-Melee / Throw-Average
Aiming: Normal
Knives Used Before Reloading:
Stab - 1 / Throw - 20 |
Advantages/Disadvantages:
+ One
hit kills through stabbing or
head shots
+ Curves towards the head
- Slow
attacks |
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Grenades: |
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Flashbang
Class: Grunt, Long Ranger
Flashbangs
create a large flash that stuns enemies. Stunned
enemies can not attack and are forced to run
very slowly.
Advantages/Disadvantages:
+ Stuns enemies
+ Lare blast radius |
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Frag
Grenade
Class: Grunt, Demolisher (with
Upgrade), Long Ranger (with Upgrade), Thermophile
(with Upgrade)
Frags
are your standard grenade. They explode several
seconds upon landing, damaging anyone close
to the blast.
Advantages/Disadvantages:
+Does a lot of
damage |
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CJ24
Class: Sneeker (with Upgrade),
Thermophile
Creates
a large gas cloud that slowly kills enemie
that wonder into it.
Advantages/Disadvantages:
+ Can be used
for escaping battle
- Kills slowly |
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Magnova Grenade
Class: Grunt (with Upgrade), Sneeker,
Long Ranger, Sky Jockey
The
Magnova can stop any vehicles within it's
huge blast radius. When an enemy is near the
explosion it will make them stop.
Advantages/Disadvantages:
+ Causes enemies
to flinch
+ Destroys vehicles
+ Huge blast radius |
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Napalm Grenade
Class: Demolisher, Thermphile
Starts
a fire where it lands.
| Time
Until Explosion: Explodes upon landing
Blast Radius: Small |
Advantages/Disadvantages:
+Explodes upon
landing
+Spreads quickly
-Fires doesn't
last long |
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Smoke Grenade
Class: Demolisher
Smoke
grenades create a thick smoke cloud. Good
for escaping from battles or confusing enemies.
Advantages/Disadvantages:
+ Creates a useful
smoke cloud
- No damage |
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Devices: |
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Mines
Class: Thermophile, Long Ranger,
Demolisher
These
mines come in sets of three. Like all Special
Ordinance objects you'll be slowed down
when carrying them. You can place them anywhere
on the ground and they'll blow up whenever
someone damages or walks over them. They
are quite large so clever placing will be
more useful.
| Time
Until Explosion: Explodes on impact
Blast Radius: Large |
+ Can be detonated to destory nearby
enemies
- Mines disappear
if you die |
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Snoopa
Class: Sneeker
A
remote controlled bomb that can be used
to destroy enemies with an explosion or
spy on them. Enemies can easilly destroy
it because of it's slow speed and large
size.
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Can be sent to spy on enemies
+ Can be detonated to destory nearby
enemies
- You can´t move
while using the Snoopa |
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Medgun
Class: Thermophile, Grunt, Long Ranger
The
Medgun is a non-combat weapon that can be
used to restore health. It will fully recover
whoever it hits.
| Rate
of Fire: Slow
Range: Average
Aiming: Normal
Shots Before Reloading: 1
Reload Time: Average |
Advantages/Disadvantages
+ Can heal team
mates
- Can heal enemies
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Hacking
Device
Class: Sneeker
This
non-combat weapon can be used to change
the ownership of doors and terminals or
break into secure areas.
Advantages/Disadvantages
+ Able to access
secured areas
+ Can change terminal and door ownership
- Can't be used
for combat |
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Arc
Weld
Class: Sky Jockey,
Demolisher
Though
it can't be used for combat, it's still
a very useful piece of machinery. It can
be used to repair personal armor, vehicles,
and terminals.
Advantages/Disadvantages
+Able to repair
damaged teminals, armor, and vehicles
-Can't be used
for combat |
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Parachute
Class: Sky Jockey
When in the air you can tap X to deploy
the Parachute. It will allow you to slowly
and safely float to the ground.
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Items: |
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Upgrade
Large, yellow orbs with a "U"
in the middle. When you pick them up your
character can recieve power-ups such as
new weapons, new modes for current weapons,
and abilities.
When you die, you lose youre Upgrade and
someone else can pick it up, because you
will drop the yellow orb just were you died. |
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Machines: |
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Earth Guard
These can be obtained from Special Ordinance
terminals. They act as automatic turrets
that fire at any ground enemy. They are
heavy and can't be moved when place so be
careful how you use them. There are three
differents sets, each more powerful when
it comes to offense and defesne than the
last.
Set 1 - Grunt / Long Ranger
Set 2 - Demolisher (U) / Grunt (U) / Thermophile
Set 3 - Thermophile (U)
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Sky Guard
These are used the same way as Earth Guards.
They'll shoot down the enemy's aerial vehicles
but will ignore any enemies on the ground.
This makes them easy to destroy.
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Gat
Maker
Class: Sneeker
There's an in-gate and an out-gate. When
you go the the Special Ordinance terminal
you'll pick up the in-gate and can carry
it anywhere on the map. Then go back to
the terminal for the out-gate so you can
carry that where you want it. Once both
are on the map you can run into the in-gate
and teleport to wherever the out-gate is.
Unfortunately you can't go back through
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Terminals
There are two kinds of terminals. Specialist
Ordinance Terminals, which give out some
of the objects previously mentioned, and
Mobile Units, which can respawn vehicles
for the class using it. |
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