| Colors
pits you and the enemy team in opposing fortresses,
separated by a large grassy field. On the upper level
of each fortress waves the team’s flag. Your job
is to trek across the open terrain to the enemy base,
ascend to the upper reaches of their multi-level fortress
and retrieve the flag. Then you must return to your
base with the flag and plant it in the downstairs lobby.
The game is based on points, with one point being awarded
per flag that is successfully stolen and deliver to
the enemy fortress. Games involving large teams can
go on for long periods of time, so be conservative when
setting the point needed for victory. Should time run
out while the score is tied, a winner be chosen by shooting/killing
statistics.
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Success
in Colors requires teamwork, first and foremost.
Not only do you need teammates to provide cover
for you when you make a run for the flag, but you
will need people hanging back, guarding the fort
while you’re away. |
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Start
the game by clearing away the enemy team’s
chain gunner and sniper. The easiest way to do this
is from the tower with the sniper rifle. From the
ledge you can zoom in close enough to pick them
off clear across the map. |
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Once
the chain gunner and snipers are dead, you should
have a teammate start across the map. Either cover
him from the sniper tower or make your way to where
your own flag is and grab the Katana. Then you can
wait and play stealthy defense in case the enemy
comes for your flag. |
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The
key to making it to the flag is to either use the
Katana Blade for athletic, stealthy maneuvers, or
to use the Bazooka to blow up the enemy guards at
the entrance to the fortress. |
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Once
someone on your team has grabbed the flag, you should
either head back to the sniper tower to protect
them, or equip yourself with the Uzis and rush any
chasers that may be coming. |
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Should
you kill an enemy while he was carrying your flag,
you had better get to the flag and to return it
to your fortress. Otherwise, it will remain out
in the open for another enemy to pick it up. |
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