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The
Uzis
The uzis are great for new players, as they have
a fast rate of fire, and are fairly easy too aim.
Downsides include low damage, and low range.
| Rate
of Fire: 250 RPM (Very Fast)
Range: Low
Scope: Aiming
Bullets per Clip: 30
Reload
Speed : 2 Seconds (very fast) |
Damage:
|
Advantages/Disadvantages:
+ Long period of shooting
+ Short reload time
+ Big Rate of Fire
- Low Damage on enemies |
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Hand
Cannon
The hand cannon is arguebley the best weapon in
multi-player, due too
it's scope, and one shot kill capability.
| Rate
of Fire: 45 RPM (Slow)
Range: Long
Scope: Good
Bullets per Clip: 6
Reload
Speed : 4 Seconds (Slow)
Movement Burden: Heafty |
Damage:
|
Advantages/Disadvantages:
+ One Shot Kill
+ Good Aiming
- Low Reload Speed
-
You only can move very slow |
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Sniper
Rifle
The sniper rifle is the best weapon for long range,
but only recommended for skilled players, because
this weapon is utterly useless if you can't head
shot moving opponents.
| Rate
of Fire: 30 RPM (very slow)
Range: Very
Long
Scope: Exceptional |
Damage:
|
Advantages/Disadvantages:
+ Precise Aiming
+ No Reload needed
- Low Rate of Fire |
|
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 |
Throwing
Knives
The throwing knives are good at close range without
a scope, because they will hit the head 90% of
the time, resulting in a one shot kill.
| Rate
of Fire: 60 RPM (Average)
Range: Average
Scope: Minimal |
Damage:
|
Advantages/Disadvantages:
+ Auto-Aiming
- Auto-Aiming on teammates |
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Katana
The Katana is a must-have for CTFers, because
the Ninja jump adds a boost too speed, and makes
you a very hard target too hit. The Katana itself
is fairly useful in melee combat, but can be demolished
by a good player with any other weapon.
Rate
of Fire: Fast
Range: Melee
|
Damage:
1rst
Attacl
2nd
Attack
|
Advantages/Disadvantages:
+ Kills every enemie
with 2 stabs
+ Your get no damage
if you fall from critical height |
|
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Chainsaw
The Chainsaw is better at melee combat than the
Katana, as it only takes one shot too kill, but
does not feature the same Ninja Jump ability.
| Rate
of Fire: Fast
Range: Melee |
Damage:
|
Advantages/Disadvantages:
+ One Shot Death |
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Bazooka
The Bazooka is fairly good at keeping the enemy
down, but not the best at killing. Don't walk
around with the bazooka in your hands, as this
will severely hamper your movement speed.
| Rate
of Fire: 15 RPM (Extremely Slow)
Range: Above
Average
Scope: Aiming
Movement Burden: Extreme |
Damage:
|
Advantages/Disadvantages:
+ Kills every enemie
close to the explosion
- Slow Movement |
|
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Flamethrower
The flamethrower causes any victims too light
on fire. While on fire, they will run around aimlessly,
and have no control over their character. Anyone
they come into close contact with will also set
on fire. The downside too this is, of corse, that
the flamethrower's holder will probably set on
fire with the victim, due too the flamethrower's
movement burden.
| Rate
of Fire: Fast
Range: Melee
Movement Burden: Heafty |
Damage:
|
Advantages/Disadvantages:
- Low Range |
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Grenades
Grenades can be thrown when you have no weapon
equiped, by pressing the down button on the right
side of the controller. Grenades come in handy
on the War level in deathmatch or Team games,
for clearing out sniper towers. Simply throw a
grenade from the base into the black entrance
of the bunker, and it will go into the sniper's
nest, killing anybody in it.
| Fuse:
5 Seconds
Starting: 3
Given Per Pack: 3
Max: 6 |
Schaden:
|
Advantages/Disadvantages:
+ Kills every enemie
in the area of the explosion |
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