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War - Colors

  Weapons


The Uzis

The uzis are great for new players, as they have a fast rate of fire,
and are fairly easy too aim. Downsides include low damage, and low range.

Rate of Fire: 250 RPM (very fast)
Range: Low
Scope: Aiming
Bullets per Clip: 30
Reload Speed : 2 Seconds (very fast)
Damage:
Advantages/Disadvantages:
+ Long period of shooting
+ Short reload time
+ Big Rate of Fire

- Low Damage on enemies


Hand Cannon

The hand cannon is arguebley the best weapon in multi-player, due too
it's scope, and one shot kill capability.
Rate of Fire: 45 RPM (Slow)
Range: Long
Scope: Good
Bullets per Clip: 6
Reload Speed : 4 Seconds (Slow)
Movement Burden: Heafty
Damage:
Advantages/Disadvantages:
+ One Shot Kill
+ Good Aiming

- Low Reload Speed
- You only can move very slow

Sniper Rifle

The sniper rifle is the best weapon for long range, but only recommended
for skilled players, because this weapon is utterly useless if you can't
head shot moving opponents.

Rate of Fire: 30 RPM (very slow)
Range: Very Long
Scope: Exceptional
Damage:
Advantages/Disadvantages:
+ Precise Aiming
+ No Reload needed

- Low Rate of Fire

Throwing Knives

The throwing knives are good at close range without a scope, because they will hit the head 90% of the time, resulting in a one shot kill.

Rate of Fire: 60 RPM (Average)
Range: Average
Scope: Minimal
Damage:
Advantages/Disadvantages:
+ Auto-Aiming
- Auto-Aiming on teammates


Katana

The Katana is a must-have for CTFers, because the Ninja jump adds a boost too speed, and makes you a very hard target too hit. The Katana itself is fairly useful in melee combat, but can be demolished by a good player with any other weapon.
Rate of Fire: Fast
Range: Melee
Damage:
1rst Attacl
2nd Attack

Advantages/Disadvantages:
+ Kills every enemie with 2 stabs
+ Your get no damage if you fall from critical height
 


Chainsaw

The Chainsaw is better at melee combat than the Katana, as it only takes
one shot too kill, but does not feature the same Ninja Jump ability.
Rate of Fire: Fast
Range: Melee
Damage:
Advantages/Disadvantages:
+ One Shot Death
 


Bazooka

The Bazooka is fairly good at keeping the enemy down, but not the best at killing. Don't walk around with the bazooka in your hands, as this will severely hamper your movement speed.

Rate of Fire: 15 RPM (Extremely Slow)
Range: Above Average
Scope: Aiming
Movement Burden: Extreme
Damage:
Advantages/Disadvantages:
+ Kills every enemie close to the explosion
- Slow Movement


Flamethrower

The flamethrower causes any victims too light on fire. While on fire, they will run around aimlessly, and have no control over their character. Anyone they come into close contact with will also set on fire. The downside too this is, of corse, that the flamethrower's holder will probably set on fire with the victim, due too the flamethrower's movement burden.

Rate of Fire: Fast
Range: Melee
Movement Burden: Heafty
Damage:
Advantages/Disadvantages:
- Low Range


Granades

Grenades can be thrown when you have no weapon equiped, by pressing the down button on the right side of the controller. Grenades come in handy on the War level in deathmatch or Team games, for clearing out sniper towers. Simply throw a grenade from the base into the black entrance of the bunker, and it will go into the sniper's nest, killing anybody in it.
Fuse: 5 Seconds
Starting: 3
Given Per Pack: 3
Max: 6
Schaden:
Advantages/Disadvantages:
+ Kills every enemie in the area of the explosion
 


The Flags

The only possibility to win in Colors, is to capture the flag if the enemies and carry them to youre base.


  more links

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