Pitchfork Mayhem
Make
your way onto the roof (high jump and hover as normal)
to the right you will find chocolate(mmmmm), money,
and a button. You guessed it, press the button which
opens the main entrance to the barn (what else would
you do with a button???). Obviously you next step
is to head over to that recently opened entrance.
When inside your locked in and are faced by a group
of ruffians. Franky is who you fight, first lead Franky
towards the haystacks and stand in front of a haystack
and jump and hover when Franky comes up to stick you.
The result, Franky goes into the haystack. You want
to aim at clearing the room of the larger haystacks
first so you have more room to run around and be on
the move. When you have gotten rid of all the haystacks,
Franky will retreat to his paint buddies and is convinced
to commit suicide, which he fails at. Now that's all
done head on over to the other side of the barn to
the lever opposite the door. It opens the locked door
and a hatch.
Outside and to the right is the King
Bee, completely stuffed after falling of the loft.
Run over the bridge and go over to the sunflower.
You have got to get the sunflower tickled by some
bees, so leave and head back
towards
king bee and along the way, behold some bees that
like tickling sunflowers! Lead the bees back towards
the sunflower and watch them begin to tickle her,
the sunflower then starts to consider getting back
together with King Bee. In order to achieve this reunion
you need to lead 5 swarms of bees to the sunflower.
The first group of bees can be found on the platform
below the entrance to the loft. The second group of
bees is located at the very beginning of the area,
where you emerged from the hole in the tree. The third
group of bees are up on the at the edge of the rooftop,
(near where the switch was the opened the barn) The
fourth group of bees are found on the edge of a bucket
in the sky. (Theres a ladder on the rooftop that takes
you there) The final group of bees can be found on
the rocks surrounding the cheese wedges. Once you
bring the final swarm of bees to the sunflower, she
will get to her open up and King Bee will be over
her! (look at that bee go!!!) After this, jump on
her breasts and bounce upwards into the air three
times and on the third bounce you will be able to
hover into a cave and grab your next bundle of much
appreciated money.
Head on back to where the first group
of bees was head into the loft before you. Inside
there will a whole bunch of annoying bats will try
to knock you out of the loft. The best way to get
past the bats is to walk across the narrow beam where
there are several Context Sensitive Zones along the
way. When you use the Context Sensitive Zones (press
B in time with light bulb) Conker will reach for a
flamethrower and you will be able to use it to fry
the bats (bat stew anyone?). When you finally get
to the final platform you may notice your standing
on a B Button Pad. Use it to equip Conker with some
really cool throwing. When the remaining bats are
eliminated aim a knife at the rope above Franky which
will drop Franky to the floor.
Franky
Now
that you have saved Franky he wants to lend a helping
hand in your adventure. Now's the fun bit, jump onto
Franky and hop towards the haystack that is now approaching
(which is actually a Haybot). Use the B button to
attack the haystack, and hit it three times. If it
knocks you off Franky, run and get some chocolate
on the other side of the room and then hop back on
Franky. Managed to hit it a third time? Well done!
But its not over yet, The Haybot quickly grabs himself
some rocket launchers and is ready to annihilate some
squirrel. Your basic aim is to combine his metallic
skin with the live wires and water at the same time
(electrify and water doesn't mix well). Get your squirrel
ass back on Franky and take cover behind one of the
pipes. The strategy here is to step out, get the Haybots
attention and then quickly duck behind the pipe when
he fires at you. His rockets will explode against
the pipe creating a rather large break in the pipe
making water squirt out. The Haybot will now charge
at you, lure him to the water and when he steps into
the water he will get electrocuted making him short-circuit.
The Haybot will retreat to the center of the room
and go all crazy as he is helplessly out of control.
This is your chance, hop over to him and wait for
the red "do not push" button. When the light
bulb appears press the B Button which will make Conker
press the red "do not push" button. Pressing
the red button causes one of the Haybots arms to be
severed
and
then water from the pipe will stop flowing. Its not
over yet, you need to do this a total of three times
so head to the next pipe and repeat the process (step
out, draw his attention, lure him into the water and
press the red button). The Haybot will be finished
when you press the red "do not push" button
a third time. It
seems there is a problem with the water level in the
room, rush towards the exit sign and climb the ladder
to the B Button Pad, use it to equip Conker with the
throwing knives and take out the 3 wires nearest you.
When you have done this, get back into the water and
swim towards the ladder on the left where there is
another B Button Pad and another three wires that
need tending to. You will have to be quick before
the water reaches you. Once these three have been
cut down swim across the room and exit through the
opening in the wall. This leads you to a small room
with some chocolate, and some money can be found.
Next thing to do once you've grabbed your goods is
to stand on top of the tablet before you, which will
throw you into the air. Hover over to leave through
the doorway.
You may notice a whole bunch of ladders
before you, start climbing but watch out for any wasps
along the way. When you make it to the top you will
realize that there is no water down below any more!
Believe it or not you have to jump off into the bucket
below but its ok, there are two pieces of chocolate
in front of you, its the outer piece of chocolate
you want to get to. High jump and hover to the second
piece of chocolate and just as you reach it a light
bulb will appear. Press the B Button and Conker will
turn into an anvil, this allows Conker to smash into
the ground safely and opens up the small tunnel near
the entrance to the area. Head on over to the opened
tunnel where you'll find some money and a squirrel
tail. Now you have done everything so head back to
the hole in the tree and get ready for the next chapter.