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  Chapter 7 : Spooky

Mr. Death

Once inside the mine shaft, you will see that entrance has collapsed behind you, leaving you only one way to go forward. The mine shaft will open up at a lake on which there are two walkways. Go over to the one that Gregg is "fishing" on. As you walk by you will hear him talking to the catfish, once he is finished continue up until you are at the end of the walkway. You will see two large doors and below you in the water is a entrance back into the mine shaft. Jump down into the water and swim to this door. Inside you will find that Conker is on top of a waterfall of sorts and there is a lever hanging just a bit in front of you. Jump off and pull the lever down. A scene will play showing the two large doors you walked past earlier opening.

Follow the water back out to the lake and go up to Gregg and talk to him again. He will talk about your rich ancestor and his hate for the undead. To help you get up to you dead ancestor he will give you a shotgun and tells you that the only way to kill the undead is to shoot them in the head.

To use the shotgun: Fire - Z Button Aim- R Button (by holding the R button and the Z button you will get a laser guide) Strafe - C Left and C Right Move Forward and Back w/ Shotgun out: C up (forward) - C Down (backward)

Now head up to the double doors you opened and go inside. Don't have your shotgun out at the moment. You are now in the cemetery, follow the path for a bit until you see the scene with the zombies coming out of the ground. Once the scene ends run back toward the doors and pull out your shot gun. *REMEMBER* The only way to kill a zombie is by a head shot. It is best to be further back away from the zombies because a head shot is not always easy. Use the laser targeting (hold R then hold Z) to blow the heads off of the first 4 zombies that come up.

Now put the shotgun back and run down the path till you are about even with the end of the fence. 2 more zombies will pop up. Jump over there heads and run over to near the doors again and blow off their heads. (Whenever you hear the load moaning that means there is a Zombie up and coming toward you)

Keep on following this pattern, walking a bit further until Zombies come out then running back a distance and pulling out your shotgun so you can shoot them. Once you've killed 12 zombies Gregg will appear and he will open the other exit so Conker can get up to his ancestor.

The path up to the house is similar to climbing up the mountain to talk to the barrel earlier, make Conker walk not run up the hill by pushing the control stick a little. Once the skeleton worm pops up push the control stick even lighter so he tiptoes past. Keep doing this until you get to the top there are 7 worms on the way up altogether. Once you are at the top enter through the door into the house.

Count Batula

Once inside there will be a rather long scene between Conker and his ancestor (his great great great great great great grandfather) They will show Conker walking through the house, and eating. Eventually there is a rapping at the door, which is the villagers. Your grandfather, who is a vampire, will turn you into bat in order to feed him the villagers you are protecting him from.

To use Batula: Fire Guano - Press the Z button Crawl while on ground/Guide while flying - Control stick Take flight while on ground - B Button Fly forward - B Button Fly Backwards - A Button

Your task is to get villagers and bring them to the grinder and drop them in. To get a villager you first need to fly over them and drop guano on them by pressing Z. When you are near a villager there will be a flashing on the screen which is your radar and the villager will glow red. Once they are hit with guano the will be knocked to the ground for a small bit of time. Quickly either turn around or go backward (by using A) until they are in sight and swoop down and pick them up. Be careful though will villagers defend themselves by throwing stakes at you. Picking up is automatic there are no buttons that need to be pressed Conker must just touch the villager to pick him up. Then fly him back grinder and as you are over it the villager will drop in. It will show scenes only a few times so if you don't think it is working for some reason do not worry. You can't take your time taking them back because after a while or if you are hit by a stake the villager you are carrying will be dropped.

The best place to hunt for villagers are places where there are not a lot around. The best places are the garden outside and the library because in these if you stay below the top of hedges and the bookshelves you can isolate the villages so you can get one at a time. Try to avoid the main hallway where you entered there are a lot of villagers in this room and it is very easy to get hit.

Once you get seven villagers into the grinder your ancestor who is now a giant fat bat will fall into the grinder. His death will change you back to your normal form. Once he dies though the zombies come out.

Zombies

IF you started in the room with the grinder you will see a door in front of you. Don't go through it though, follow the walkway you are on until you get to the library now skip down to the paragraph labeled **

IF you started in the main hallway to your left along the wall there will be a zombie approaching you. Pull out you shotgun and take him out. *REMEMBER* The only way to kill zombies is a shot to the head. Go over to the side of the room where you just shot the zombie and walk toward the staircase then along its side. Another zombie will come into view shoot it then continue along the staircase till you can see the doorway on the wall. This is the hall that leads to the library. Shoot the zombie that is in it then enter. As you turn the corner there is another zombie standing still on the right side of the doorway. Shoot it then move to the left side of the doorway where you just shot the zombie. From here take out the 3 zombies inside of the library. 2 of them are straight back and the 3rd is just on the right hand side of the door in the library. Once taken care of enter the library.

Just as you enter the library there is a staircase to the left, walk up it until you are on the level that is even with the bookshelves.

**Jump onto the middle bookshelf and there is a context sensitive button on it. Stand on it and press B to use the crossbow. Use it to shoot the 4 bats that attack you, one is in each corner of the room. By holding Z you will get a laser to show you where you are shooting. *Note: You only need to do this once, once they are dead they don't come back even if you die. Once all 4 bats are dead jump back onto the walkway you were on before and continue up to the doorway. Go through it and you will be in the room with the grinder. Follow the walkway all of the way to the end and there will be a door. As you near the door a zombie will come out of the room. Back up a little bit and shoot it.

Enter the room and turn left. There is a zombie walking toward you take care of it. Across from the doorway you just entered is a walkway that leads out to a context sensitive button. Press B and you pull out the cross bow again. Take out the 3 bats in this room then carefully walk the boards until you get to the key. Pick it up and take it back to the main hallway and put it in the door. Don't fall any high distances with the key or you will lose it and have to go all of the way back up to get it again.

Once you put the key into the door a scene will pop up showing the path in the garden coming up. Now go to the right side of the staircase and take out the zombie. Go to the door on this side of the stairs and carefully go inside. There are zombies right around the corner as you enter so you must be quick and they cannot follow you out of the room so you must shoot them inside. Once all 4 of them are taken care of move down to the end of the room into a hallway that was similar to the last. The hallway exits into the dining room. As you near the dining room a zombie will pop out around the right hand corner of the door. Take him out then from the doorway take out the other 4 zombies in the room. Once finished go to the other side of the room where there are stairs leading up. You will see the path that you just raised go across it.

Once across just as you turn the corner take out the zombie that is there. Follow the path forward once you come across the path that goes left shoot the zombies that are there then jump on top of the lower hedge that surrounds the large monument. From here take out the zombies that are near the key. You can get them but they cant get you as long as you are on the hedge. Walk all of the way around the hedge and if there are no zombies in sight get the key and take it back to the door in the main hallway the same you got to the garden.

Once you put the key in the door a scene will be shown of a ladder raising up in the grinder room. Turn around and go to the top of the stairs in this room take the door on the left. Jump onto the walkway and walk around the room until you are at the ladder which is near the doorway to the room where the first key was. Climb to the top of the ladder. At the top to your left is some chocolate if you need to fill up on life. Once done jump off the ladder to the platform on the right side then jump over to the platform that is above this one. You will find a bone shaped lever a scene will show two doors opening. Now go back down the ladder and go back to the main hallway. Go to the right side of the stairs and shoot the two zombies there. You will find that a secret door has opened in the stairs. Go inside and you will come out in the grinder room, in front of you is a pathway to the final key. Walk to the key and take it back to the door. Finally the large door will open leaving you free to go.

Mr. Barrel

Look back to the left side of the stairs. There will be a barrel sitting there walk over to it and get on it. Now roll the barrel out of the front door. You be at the path on the way back to the cemetery. Before you go blazing down move forward a bit so you can change your views so its easier to maneuver. Now carefully make your way down the path and roll right through the cemetery right through the double doors and right into the water. In the water roll the barrel past the end of the walkway where Gregg was fishing and follow the water up the path on the right. Go onto the island there, your barrel will break and walk through the opening there.

You find yourself under the waterfall that was at the beginning of the game. Get the money that has probably baffled you for the earlier part of the game then jump into the water and go through the opening. You will find yourself near where you talked to Birdy. Make your way all of the way to the bridge where you met the Gargoyle and go through the door there back to Windy. Once you go through you will find its time for war!


  Contents of the Conker´s Bad Fur Day - walkthrough

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