Mr.
Death
Once
inside the mine shaft, you will see that entrance
has collapsed behind you, leaving you only one way
to go forward. The mine shaft will open up at a lake
on which there are two walkways. Go over to the one
that Gregg is "fishing" on. As you walk
by you will hear him talking to the catfish, once
he is finished continue up until you are at the end
of the walkway. You will see two large doors and below
you in the water is a entrance back into the mine
shaft. Jump down into the water and swim to this door.
Inside you will find that Conker is on top of a waterfall
of sorts and there is a lever hanging just a bit in
front of you. Jump off and pull the lever down. A
scene will play showing the two large doors you walked
past earlier opening.
Follow
the water back out to the lake and go up to Gregg
and talk to him again. He will talk about your rich
ancestor and his hate for the undead. To help you
get up to you dead ancestor he will give you a shotgun
and tells you that the only way to kill the undead
is to shoot them in the head.
To
use the shotgun: Fire - Z Button Aim- R Button (by
holding the R button and the Z button you will get
a laser guide) Strafe - C Left and C Right Move Forward
and Back w/ Shotgun out: C up (forward) - C Down (backward)
Now
head up to the double doors you opened and go inside.
Don't have your shotgun out at the moment. You are
now in the cemetery, follow the path for a bit until
you see the scene with the zombies coming out of the
ground. Once the scene ends run back toward the doors
and pull out your shot gun. *REMEMBER* The only way
to kill a zombie is by a head shot. It is best to
be further back away from the zombies because a head
shot is not always easy. Use the laser targeting (hold
R then hold Z) to blow the heads off of the first
4 zombies that come up.
Now
put the shotgun back and run down the path till you
are about even with the end of the fence. 2 more zombies
will pop up. Jump over there heads and run over to
near the doors again and blow off their heads. (Whenever
you hear the load moaning that means there is a Zombie
up and coming toward you)
Keep
on following this pattern, walking a bit further until
Zombies come out then running back a distance and
pulling out your shotgun so you can shoot them. Once
you've killed 12 zombies Gregg will appear and he
will open the other exit so Conker can get up to his
ancestor.
The
path up to the house is similar to climbing up the
mountain to talk to the barrel earlier, make Conker
walk not run up the hill by pushing the control stick
a little. Once the skeleton worm pops up push the
control stick even lighter so he tiptoes past. Keep
doing this until you get to the top there are 7 worms
on the way up altogether. Once you are at the top
enter through the door into the house.
Count
Batula
Once
inside there will be a rather long scene between Conker
and his ancestor (his great great great great great
great grandfather) They will show Conker walking through
the house, and eating. Eventually there is a rapping
at the door, which is the villagers. Your grandfather,
who is a vampire, will turn you into bat in order
to feed him the villagers you are protecting him from.
To
use Batula: Fire Guano - Press the Z button Crawl
while on ground/Guide while flying - Control stick
Take flight while on ground - B Button Fly forward
- B Button Fly Backwards - A Button
Your
task is to get villagers and bring them to the grinder
and drop them in. To get a villager you first need
to fly over them and drop guano on them by pressing
Z. When you are near a villager there will be a flashing
on the screen which is your radar and the villager
will glow red. Once they are hit with guano the will
be knocked to the ground for a small bit of time.
Quickly either turn around or go backward (by using
A) until they are in sight and swoop down and pick
them up. Be careful though will villagers defend themselves
by throwing stakes at you. Picking up is automatic
there are no buttons that need to be pressed Conker
must just touch the villager to pick him up. Then
fly him back grinder and as you are over it the villager
will drop in. It will show scenes only a few times
so if you don't think it is working for some reason
do not worry. You can't take your time taking them
back because after a while or if you are hit by a
stake the villager you are carrying will be dropped.
The
best place to hunt for villagers are places where
there are not a lot around. The best places are the
garden outside and the library because in these if
you stay below the top of hedges and the bookshelves
you can isolate the villages so you can get one at
a time. Try to avoid the main hallway where you entered
there are a lot of villagers in this room and it is
very easy to get hit.
Once
you get seven villagers into the grinder your ancestor
who is now a giant fat bat will fall into the grinder.
His death will change you back to your normal form.
Once he dies though the zombies come out.
Zombies
IF
you started in the room with the grinder you will
see a door in front of you. Don't go through it though,
follow the walkway you are on until you get to the
library now skip down to the paragraph labeled **
IF
you started in the main hallway to your left along
the wall there will be a zombie approaching you. Pull
out you shotgun and take him out. *REMEMBER* The only
way to kill zombies is a shot to the head. Go over
to the side of the room where you just shot the zombie
and walk toward the staircase then along its side.
Another zombie will come into view shoot it then continue
along the staircase till you can see the doorway on
the wall. This is the hall that leads to the library.
Shoot the zombie that is in it then enter. As you
turn the corner there is another zombie standing still
on the right side of the doorway. Shoot it then move
to the left side of the doorway where you just shot
the zombie. From here take out the 3 zombies inside
of the library. 2 of them are straight back and the
3rd is just on the right hand side of the door in
the library. Once taken care of enter the library.
Just
as you enter the library there is a staircase to the
left, walk up it until you are on the level that is
even with the bookshelves.
**Jump
onto the middle bookshelf and there is a context sensitive
button on it. Stand on it and press B to use the crossbow.
Use it to shoot the 4 bats that attack you, one is
in each corner of the room. By holding Z you will
get a laser to show you where you are shooting. *Note:
You only need to do this once, once they are dead
they don't come back even if you die. Once all 4 bats
are dead jump back onto the walkway you were on before
and continue up to the doorway. Go through it and
you will be in the room with the grinder. Follow the
walkway all of the way to the end and there will be
a door. As you near the door a zombie will come out
of the room. Back up a little bit and shoot it.
Enter
the room and turn left. There is a zombie walking
toward you take care of it. Across from the doorway
you just entered is a walkway that leads out to a
context sensitive button. Press B and you pull out
the cross bow again. Take out the 3 bats in this room
then carefully walk the boards until you get to the
key. Pick it up and take it back to the main hallway
and put it in the door. Don't fall any high distances
with the key or you will lose it and have to go all
of the way back up to get it again.
Once
you put the key into the door a scene will pop up
showing the path in the garden coming up. Now go to
the right side of the staircase and take out the zombie.
Go to the door on this side of the stairs and carefully
go inside. There are zombies right around the corner
as you enter so you must be quick and they cannot
follow you out of the room so you must shoot them
inside. Once all 4 of them are taken care of move
down to the end of the room into a hallway that was
similar to the last. The hallway exits into the dining
room. As you near the dining room a zombie will pop
out around the right hand corner of the door. Take
him out then from the doorway take out the other 4
zombies in the room. Once finished go to the other
side of the room where there are stairs leading up.
You will see the path that you just raised go across
it.
Once
across just as you turn the corner take out the zombie
that is there. Follow the path forward once you come
across the path that goes left shoot the zombies that
are there then jump on top of the lower hedge that
surrounds the large monument. From here take out the
zombies that are near the key. You can get them but
they cant get you as long as you are on the hedge.
Walk all of the way around the hedge and if there
are no zombies in sight get the key and take it back
to the door in the main hallway the same you got to
the garden.
Once
you put the key in the door a scene will be shown
of a ladder raising up in the grinder room. Turn around
and go to the top of the stairs in this room take
the door on the left. Jump onto the walkway and walk
around the room until you are at the ladder which
is near the doorway to the room where the first key
was. Climb to the top of the ladder. At the top to
your left is some chocolate if you need to fill up
on life. Once done jump off the ladder to the platform
on the right side then jump over to the platform that
is above this one. You will find a bone shaped lever
a scene will show two doors opening. Now go back down
the ladder and go back to the main hallway. Go to
the right side of the stairs and shoot the two zombies
there. You will find that a secret door has opened
in the stairs. Go inside and you will come out in
the grinder room, in front of you is a pathway to
the final key. Walk to the key and take it back to
the door. Finally the large door will open leaving
you free to go.
Mr.
Barrel
Look
back to the left side of the stairs. There will be
a barrel sitting there walk over to it and get on
it. Now roll the barrel out of the front door. You
be at the path on the way back to the cemetery. Before
you go blazing down move forward a bit so you can
change your views so its easier to maneuver. Now carefully
make your way down the path and roll right through
the cemetery right through the double doors and right
into the water. In the water roll the barrel past
the end of the walkway where Gregg was fishing and
follow the water up the path on the right. Go onto
the island there, your barrel will break and walk
through the opening there.
You
find yourself under the waterfall that was at the
beginning of the game. Get the money that has probably
baffled you for the earlier part of the game then
jump into the water and go through the opening. You
will find yourself near where you talked to Birdy.
Make your way all of the way to the bridge where you
met the Gargoyle and go through the door there back
to Windy. Once you go through you will find its time
for war!