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  Chapter 8 : It's War

After reentering the Windy area after beating Spooky, go to the barbed-wire area near the wasps’ home to see that a previously closed door is now open. Jump over the barbed wire and enter the door.

PART 1: Sign-up Station/Harbor

As soon as you enter the harbor area, you’ll bear witness to the crashing of a bomber plane, smack dab in the middle of the harbor exit. The Sergeant will appear and give you your objectives. When the cutscene ends, jump in to the water in the middle of the harbor. There is an eel in here that will kill you if you stay still, so swim around to avoid him. Dive underwater and swim through the looped-shaped capacitors (while the eel is following you). The eel will swim through the capacitors also, powering it up. After you do this to the three capacitors underwater, the eel will die, powering up the harbor in the process. After this is done, jump out of the water and go back to the entrance of the area. There is a box here that is set in a trench. Push the box so that it is right in front of a ramp next to the entrance (you’ll learn why in a minute). When this is done, climb up the ramp and knock on the bathroom door. After the cutscene, push the TNT to the ramp. Normally he would slide down the ramp, down into the water and explode, but since you pushed the box in front of the ramp, he’ll stop against the box. That’s why you did it, see? Now you have two choices: the left path or the right path. It’s your choice. There will be boxes and mines to navigate, so take precaution! Once you have reached the end of the path, the TNT will sit down next to the half-sunken plane. Go to the end of the middle path of the harbor to see a previously sunken B Pad there. Press B and then you must hit the fuse of the TNT with your flaming ammo. BAM! Now repeat the whole process again, but this time go down the other path. Once the plane is gone, go down to the boat near the first set of hopping boxes.

PART 2: The Beach/The Last Assault

After the cutscene ends, scramble up the to the right and to the first cover zone (those oddly shaped objects in the sand. It would be wise to follow your comrade squirrels, because they know the path best.) When the Tediz stop to reload, go go go to the next cover zone. Repeat until you reach the end and a cutscene kicks in. After it ends, press B to lock n’ load. There is chocolate to the right near the Tediz’ base doors if you’ve taken damage (probably). After that, shoot the lock on the door near the dead squirrel to start your rampage.

PART 3: Inside The Tediz’ Base

After the mysterious cutscene, press and hold down the R button to bring up your crosshair sights. DO NOT let go of the R button, even for a single instant, or you’ll seriously regret it. Press the top C button to walk forward (press the left C and right C buttons to strafe) and press the back C button to move backward. Ambush! Target the Tediz on top of the crates first. After that, hunt down the remaining Tediz. You must kill all the Tediz in the area for the large door to open. Put away your weapons. You’re safe for now. AVOID TOUCHING THE LASERS AT ALL COSTS. You will lose two chocolates every time you touch one. To get past the first laser obstacle, super jump, and, at the peak of your jump, helicopter over the top laser (don’t worry if you miss the first time, it took a lot of tries for me, too). If you do it correctly, you’ll pass by without a single scratch. The second set of lasers is pretty easy. Simply crawl (duck and then move the control stick) under each one.

BE CAREFUL. After you pass the second laser obstacle, pull out your weapons and get ready for another ambush. Use the R button strategy I explained earlier (actually, use this strategy when confronting any Tediz or enemy). Carefully walk down the next hallway until you reach the first crate. It is wise to listen to the music here. It will pick up pace and excitement for a second when a Tediz is around. Anyhoo, at the first crate, the music will jump, alarms will sound, and a Tediz will jump out from behind the crate. Rapidly move backward while firing furiously. Aim for the HEAD. After he’s gone, reload, then walk down to the second crate. More Tediz will emerge. Back away fast and fire. The reason for backing away is because the Tediz will try to stab you rather than shoot you, so if you’re close to them, you’re an easy target. After they are dead, reholster your weapons and confront the third laser obstacle. Before you do however, take out your weapons again and walk towards the lasers. A Tediz will jump up on the crate and start to shoot at you. Do that to him before he does to you and put away your weapons. Then get ready to get past the laser obstacle. Aim for the chocolate in the middle and jump. You just need to do a regular jump and a helicopter to get through. IMMEDITATELY take out your weapons and start shooting like hell. After the Tediz are dead, continue on with your weapons out. Some Tediz will ambush you along the way. The last set of lasers is easy enough. Crawl under them (or you can simply walk underneath the tall end of the lasers.). Some Tediz behind and on top of the boxes here. After you roast them all, go to the elevator and watch an exciting cutscene. Shcramble shcramble shcramble! As soon as you enter the next area, you’ll see a large ventilation grate over head. Take out your weapons (if you haven’t already done so) and slowly R button walk (I’ll call it that from now on) toward the grate. Whoa! Kill the couple, then proceed to the laser obstacle. (Take note: These grates are situated at various points around the hallway. You have been warned.) Pretty easy one here, too. I’d advise you to land in the gap with the chocolate, but you can continue on, if you’re confident. The box right past the lasers holds some Tediz. Stop in the chocolate gap and shoot the one that leaps onto the box. Jump over the last remaining laser and immediately take out your weapons again. Kill them all! Down the next hallway, you’ll encounter flamethrowing enemies. Stop, wait until they reload, then walk past. Note: Keep your weapons drawn at all times. You’ll never know what will happen. After the flamethrower hallway, you’ll encounter a new variety to the laser obstacle: vertical lasers! Now don’t panic, these are actually easy to navigate, so long as you keep the R button down. Keep those weapons out, remember? Tediz will also come out of the corners of the hallways too, so be prepared. Ok, the next flamethrower hallway. This one is a little bit harder, since you need to jump past some lasers too. Holster your weapons, then wait for the first flamethrower to reload. Helicopter across the lasers. Don’t go too far! A second flamethrower is right after the lasers, so land the second you clear the lasers. Continue down the hallway, maiming, mutilating, and basically killing the Tediz along the way. At the exit, you’ll encounter your hardest laser obstacle yet. Try to aim for the chocolate when you jump, but it’s pretty hard. You’ll probably slam into one laser along the way, but don’t fret! You’re not dead, at least.

PART 4: The Morgue

After the funny cutscene, hold down the R button. DON’T MOVE. The scientist Tediz run around like rabbits, so it’s easy to stand in one spot and make a target contest of the whole mess. After you kill enough, a large scientist will appear and start to run around. This one takes a few more hits than the average ones, so keep that trigger down! After the death rattle from his throat dies, the light above the door at the far end will turn lightgreen, signaling you have cleared the area and you can stop shooting. Go to the corner to the right of the door and talk to the captured squirrel soldier. Now you have a choice: the left lever or right lever. It doesn’t really matter, as any lever you pull will send a 5,000 volt charge through the squirrel’s small body (but really, he doesn’t die. So no worries.). Pull the other lever to open the door. Pull out your weapons and continue on, soldier!

PART 5: The Turret

After the cutsecne, immediately run to the stack of crates to the right. Wait until the Tediz reloads, then run to the next stack. Repeat until you reach the turret itself. NEVER STOP MOVING. To stop is to have a death wish, except if the Tediz is reloading. There is chocolate situated around the turret. You can grab them without fear, as the turret cannot hit you when you’re so close. When you’re at maximum health, run to the rope that is against the wall next to the turret. You may want to time your ascent, but it sort of doesn’t matter, because it takes a second for the turret to relocate you, and by the time it does, you’ve climbed the rope and taken refuge behind the pipe. Wait there for it to reload again, then run all the way to the end of the box path. B Pad time! Bazooka time! Blast that @#\\$%& straight to hell. When he’s gone to the Great Turret in the Sky, hop onto the now vacated turret. Here’s the fun part. It’s a Tediz shooting gallery! They will come from one direction, then the other, then finally both directions at once. My strategy is to fire in controlled bursts, and to reload regularly, so you don’t get caught with your pants down. After they are all gone, the door at the end of one of the hallways will open, allowing for you to continue.

PART 6: Saving Private Rodent/Air Raid!

The captured Private Rodent is tied to a pole in front of a firing squad of Tediz. Slowly R button walk behind the Tediz, then fire! Target the leader first, on account he throws grenades. After the firing squad is gone, talk to the Private. Go up to the narrow path to the right. There is no need for your weapons here, so put them away. Watch out for the bombs! Their shadows will appear a second before they hit, so avoid stepping beneath the shadows. Also, when a proximity mine appears, quickly do as Private Rodent says, get behind him! You won’t be harmed from the explosion as long as you’re behind Rodent. Make your way up the narrow path, making sure Rodent is following you, then stop at the bridge. A cutscene will kick in. After that, jump onto the boat in the water to the right of the bridge. Bazooka time again! This is the hardest task you must do yet. You have a two-pronged threat this time. One is the bullets from the sniper nests above, and the other is the parachuting Tediz that deploy from airplanes above. You can bazooka the Tediz to buy some time, but another wave will soon arrive. If you need cover, dive into the water. That’s all I can say about that. Anywho, what you must do is shoot the glowing buttons sticking out of the humongous lock. Once they are all blasted off, the lock will break, allowing entrance to the base. Run like the wind!

PART 7: Chemical Warfare

After the cutscene, hop into the tank and press the R button. Shoot the door that is practically in front of you, then hop out of the tank. Go inside the blasted door. This is a straightforward path. Just remember to jump and helicopter over the toxic pools. Oh, and one more thing: every time you clear one of the pools, a proximity mine will come after you. Simply jump back across the same pool again to draw the mine into the chemicals. Right, when you reach the end, pull the lever, then skeedaddle back to the entrance. Hop back into the tank. The large doors to the right are now open. Drive the tank to the first raised bridge. Now, this is a very tricky part, one of the hardest in the whole chapter. You must destroy the turret tower by shooting the yellow and black striped parts of each of its legs. The good news: The turret can’t hurt you while you’re in the tank. The bad news: The turret can hurt you while you’re outside the tank. Oh, did I mention there is a bottomless pit here? And grenade throwing Tediz? With all this in mind, you must time yourself so the turret is facing away from you. When it does, quickly hop out of the tank, helicopter across the gap, and run up the bridge. Don’t worry about the grenade Tediz for now. At the very top of the bridge is a faded B pad. Press B to turn into an anvil and slam the bridge into position. Scram back to the tank and drive over the bridge (and the Tediz hehe). At the next bridge, shoot the second leg off of the tower, then repeat the whole process again, starting from timing yourself. Eventually you will complete a circuit around the tower. When all of its legs have been shot out, the turret will explode and fall, creating a hole in the process. Get out of the tank, balance across the log, and jump into the hole.

PART 8: Little Girl/Teddifunkin U47

Go and talk to the little girl at the center of the platform. It’s a bit unusual she knows a lot about the enemy attack, and I don’t think it’s from school. After you talk to her, run to the edge closest to where the submarines are firing. Again, for this area, never stop moving. Hint: When the missiles are launched, their targets are locked. The way to avoiding missile fire is to move after each launch. Once you locate the subs, wait for a new launch, then carefully walk down the metallic platform to a bazooka B pad. Shoot those annoying subs. When you’ve cleared one spot of subs, move on to the next. The spots are situated next to each of the surreal tree trunks. The launches of the missiles intensifies after the first spot. Clear all three spots, then go back to talk to the girl.

PART 9: The Experiment

Oh no! Oh shit! Oh damn! Luckily, you have the tank with you. Run away from the monster and leap into the tank. The little girl will then introduce lesson one: ballistics. Take refuge in one of the tree trunk’s holes. When the Tediz pauses to reload, quickly pop out and shoot one of it’s weapons out using the R button. It would help if you would rotate the turret so it’s facing the Tediz using the left or right C buttons so you don’t have to do that when you’re aiming. After the mini guns are gone, the Tediz will come after you. Roll away from him, and when you have a distance form him, bring up your sights and shoot the little girl from his left hand. The puppet will throw insults at you. When the Tediz is looking for his puppet, he’ll expose his back to you. Shoot the red area in the small hole in his back. When you damage him, quickly roll back to tone of the tree trunks and hide. The little girl will then introduce lesson two: lasers. You can’t hide for this one, because the lasers have unlimited ammo. Roll around the edge of the platform, and eventually you’ll out run the lasers for a moment. Bring up your sights and shoot off one of the weapons. Then zip around again and shoot the other. When his weapons are off, do the same thing again like I described: shoot the puppet off his hand, etc. The little girl will then introduce the final lesson: Missiles. Mark Two. Fur guided. Hide or be destroyed. Your choice. Each of the two missile launchers will fire four missiles, so count to eight, pop out, shoot, then hide, because these weapons reload VERY fast. These also take two hits to destroy. Now repeat the process again of shooting off the puppet, and damaging the Tediz. After the you hit him, he’ll collapse in a heap.

PART 10: Countdown!

CRAP! Well, at least the timer goes down slowly. You only have 4 minutes and 30 seconds to get your ass out of here! Start by dropping into the hole right in front of you. After jumping over the first set of lasers, crawl under several beams just left of the center of the hallway. After you jump over a large crate, you will come to lasers that cover space high and low. Get close, duck, jump high, and helicopter over the top row (VERY HARD). Be warned! In the middle of your route through the hallway, you will encounter two Tediz. Kill them quickly and continue on. Next, climb the box and crawl under the lasers. When you reach the last room in the bunker, another ambush of Tediz will appear, just like in the first time. But this time you will have a bazooka. Clear them all, then rush out the door.

PART 11 (Final): The Beach (again)

You're almost home free. My advice: Run. You run your ass off. Tediz will chase you from behind and in front of you. Shoot only the Tediz that get in your way. Otherwise, get the hell out of there! Make you way to the boat. Rodent will survive, you will be victorious, and there will be Peace at Last! Finally, you could get home, get some sleep..what?! Another job?!

On to The Heist!


  Contents of the Conker´s Bad Fur Day - walkthrough

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